In 2227, the Sole Survivor and their spouse are reawakened by two seen unknown individuals and one off-screen, who open the spouse's cryogenic tube with the intent of kidnapping Shaun. Jun 08, 2017 If the holotape doesn't spawn, open the console and type ‘help nate 4’, find the NOTE Nate’s Journal and note its ID, then type ‘player.additem 1’ (the ID changes between versions). Wondering if anyone could provide their opinions on some Nora mods. I know there is NORA-IS-ALIVE mod and that it brings her back from the dead but what I didnt know is that AMAZING-FOLLOWER-TWEAKs also bring her back to life.
Most gaming fans out there know about Fallout 4 and the story line behind it and if you don’t here it is:
The story begins on the morning of October 23, 2077 at the player character’s home Sanctuary Hills, with the player character, their spouse (Nate or Nora depending on the player character’s gender), their son Shaun, and their robotic butler, Codsworth. As the player character is preparing for an event at the Veteran’s Hall in Cambridge, a representative from Vault-Tec comes to inform them that their family is approved for admittance into Vault 111, the local fallout shelter. Moments later, a news bulletin warns of an incoming nuclear attack, prompting the family to evacuate to the Vault. They enter just as a nuclear bomb explodes. Upon entering the Vault, the player character and their family are tricked into entering cryogenic tubes by the Vault-Tec staff and frozen alive. After an unknown period of time, the player character and their spouse are re-awakened by two strangers, and the player witnesses Shaun’s kidnapping and their spouse’s murder. The player is put back into cryogenic sleep, but manages to get free themselves when the life support system malfunctions. The player discovers that they are the sole survivor of Vault 111, and vows to avenge their spouse’s death and find Shaun.
The player character, known as the Sole Survivor, heads home to find Sanctuary Hills in ruins. The Sole Survivor meets a distraught Codsworth, revealing that 210 years have passed since the war. Codsworth suggests that the player character to go to Concord for help, where the Sole Survivor rescues Preston Garvey—one of the last of the Commonwealth Minutemen—and his band of settlers from a group of raiders. After assisting Garvey and his group, the player is recommended to travel to Diamond City, a fortified settlement based in the ruins of Fenway Park,where they meet Piper, an intrepid reporter. From her they learn about a secretive organization called the Institute terrifying the Commonwealth, kidnapping people from their homes and sometimes replacing them with “synths,” synthetic human beings indistinguishable from real humans.
The Sole Survivor seeks out Nick Valentine, a detective based in Diamond City, to locate their son, but soon learns that Valentine went missing two weeks previously. After finding Valentine—who is revealed to be a second-generation synth; a sophisticated bio-mechanical android—the Sole Survivor uncovers the identity of their spouse’s killer, a man named Conrad Kellogg. The Sole Survivor tracks down Kellogg and learns from him that Shaun is currently in the Institute. The player kills Kellogg, avenging their spouse’s murder, and retrieves a cybernetic implant from his brain, then heads to Goodneighbor to seek help from Doctor Amari—a scientist skilled in neuroscience—to access the dead mercenary’s memories. During their hunt for Kellogg, the Survivor also witnesses the Brotherhood of Steel arriving in the Commonwealth with the Prydwen, their mobile airship headquarters, and has the option to travel to Boston Airport to offer their assistance to the Brotherhood in the fight against the Institute.
After viewing Kellogg’s memories, the Sole Survivor is then tasked to go to the Glowing Sea—the ground zero of the nuclear blast shown early in the game—to find Brian Virgil, an ex-Institute scientist, to get help infiltrating the Institute. According to Virgil, the only way to enter or exit the Institute is with a teleportation chip that only Institute Coursers—trained synth killers—possess. The player must then track down and kill a Courser in order to obtain the chip.
The Sole Survivor tracks down the secretive Railroad organization for assistance decoding the chip. The Railroad is dedicated to rescuing synths from the Institute, believing them to be oppressed by their creators and mistreated by the inhabitants of the Commonwealth. After they decode the chip for the player, the Railroad asks for their assistance in fighting the Institute, in which the player can accept or decline.
Virgil provides the blueprints for a device to hijack the Institute’s Molecular Relay signal and teleport into the Institute using the chip data. The Sole Survivor has the choice to ally with the Minutemen, the Railroad, or the Brotherhood to construct the relay device. The player successfully enters the Institute, where they discover that their son Shaun is now an old man and the director of the Institute. Shaun reveals that he was kidnapped from the Vault as a specimen for synth experiments thanks to his pure pre-war DNA, and that the Sole Survivor remained in stasis for a further sixty years before being awoken again. Shaun later reveals that he is dying of cancer and wishes for the player to take up his role as Institute Director and continue the organization’s plans for the future of the Commonwealth.
Anyways Bethesda has released all 6 add-ons for the games which consist of The Mechanist, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop and Nuka-World. Each DLC added heaps of new content but Far Harbor and Nuka-World added entire new maps and locations in game.
So Far Harbor was the third add-on to the game, it was released on the 19th of May 2016 and this is a basic run down of the story: The add-on starts off when the player character listens to a radio message from Valentine’s Detective Agency after completing the quest Getting a Clue. Arriving at the office, Ellie Perkins will tell Nick and the Sole Survivor to investigate the case of Kasumi Nakano – the missing daughter of a fisherman living beyond the northeast boundaries of the Commonwealth. A brief investigation at Nakano’s house will tell the player character that Kasumi believes herself to be a synth replacement, and that she’s decided to leave her parents and travel to a place far north called Far Harbor to be with people like her.
Fallout 4 Spouse Alive Cheats
Travelling to Far Harbor, the Sole Survivor learns that on the island, there are three factions that have been in tense dispute with each other: Far Harbor’s citizens, the Church of the Children of Atom, and Acadia, a place specially set up as a synth refuge. The reason for the tension is the radiated fog that has been slowly overcoming the island; the people of Far Harbor cannot live with the fog and they use machines called Fog Condensers to create fresh air, an act viewed as sacrilege by the Children of Atom who worship radiation and consider the fog the will of Atom to make the whole island a holy place. Stuck between the two sides is Acadia, which only wants peace and harmony. The leader of Acadia, a synth named DiMA, provides the townspeople with the Fog Condensers while at the same time giving the Children of Atom their own base, a submarine for them to live. But as tensions rise, Acadia is under pressure from both factions to take a side and help eradicate the other.
Upon reaching Acadia, it is revealed that DiMA is a unique model synth like Nick, and calls him a “brother”. DiMA explains that he couldn’t bear seeing Nick going through all the cruel experiments in the lab and so, about a century earlier, DiMA made an escape with Nick from the Institute. However once outside, Nick started to panic and attacked DiMA as he was still under the effects of the experiments, forcing DiMA to “knock the daylights” out of Nick and then leave him to his fate. When the two meet again, DiMA is very pleased to be reunited with his brother, though the case does not appear to be so with Nick.
Back to the present, DiMA shows no hostility towards the Sole Survivor, expressing that everyone is welcome at Acadia and that he hopes to find a solution to the dispute without any bloodshed. To do that, he needs to retrieve his early memories of the island that have been locked away at the Children of Atom base. The raw capacity of his model does not allow him to store a large amount of memories. Since the Sole Survivor is unknown on the island, DiMa entrusts the task to the player character.
Successfully taking back the memories, the Sole Survivor learns that DiMA himself, though he initially appears friendly and keeps the peoples interest at best, has some deep-buried secrets related to the conflict on the island. Before he set up Acadia, tensions between Far Harbor and synths were high. DiMA, desperate to find a way for his people, decided to kill Captain Avery and replace her with a synth – something he shows great remorse and guilt about – so he can have a “moderate voice” able to calm the residents of Far Harbor. Second, he devised a contingency plan to shut down the power source of Far Harbor which would effectively kill all of its residents. Lastly, he possesses the detonation key of the submarine’s nuclear missile that, if activated, will destroy the Children of Atom base. All three of the pieces of memory are locked away from DiMA himself, as he can bear neither the thought of mass killing, nor the guilt over the murder he committed.
From here the player character will get the chance to decide the fate of Acadia. and subsequently the fate of the island as well. He or she can destroy either the Far Harbor town, destroy the Children of Atom, or if they have sided with either of the three main-game factions, can have the Institute reclaim all the synths or have the Brotherhood annihilate Acadia. The player can also forge a peace between all three factions by forgiving DiMA and supplanting High Confessor Tektus with a synth replacement, effectively pacifying the Children of Atom.
Hope you enjoyed
-Owen
(Redirected from Arthur Maxson)
Brotherhood of Steel
Series
Fallout
First appearance
Fallout
Purpose
Religious organization
Technologies
Power Armor
The Brotherhood of Steel is a fictional organization from the post-apocalypticFalloutvideo game franchise. The Brotherhood worships technology, but they are not known for sharing their knowledge, even if doing so would improve the quality of life among the people of the wasteland. The Brotherhood has five different types of members: initiates, knights, paladins, scribes, and elders, as well as a system of ranks. The Brotherhood is slow to act when it is not directly threatened, due to its bureaucracy and unwillingness to sacrifice lives or technology for others. In Fallout Tactics: Brotherhood of Steel, a schism formed in the Brotherhood, creating an Eastern order with looser regulations regarding acceptance of outsiders. This stood in opposition to the position of the Brotherhood from Fallout and Fallout 2. Some (including the developers of Fallout 3) consider Fallout Tactics to be non-canon, however.
The Brotherhood faction has been present in every Fallout game to date.[1] It has gained notoriety amongst players and critics for its recurring appearances, as well as its faction-specific storylines and heavy use of rare Power Armor.
Appearances[edit]
The Brotherhood in Fallout 3 protected the wastelanders of the Capitol from the super mutants and Enclave forces in addition to retrieving pre-war technology. When Arthur Maxson replaced Owen Lyons as Elder during the Fallout 4 era, the Brotherhood became less altruistic, and focused primarily on confiscating advanced technology.[2]
The Brotherhood are heavily featured in the Steel Dawn update to Fallout 76, as part of an expansion pack called Fractured Steel.[1] In that game, it is led by Paladin Leila Rahmani, who 'arrived from California' with her troops 'to establish a new Appalachian chapter'.[3]
Development[edit]
The Brotherhood was created by R. Scott Campbell, who stated that he 'simply wanted a group exactly like the monks from the Guardian Citadel in Wasteland'. He stated that he 'really wanted the player to be able to befriend and join up with this group (and grab all of their awesome gear, of course)'. He added that while 'this did make them similar to concepts in Gamma World and Warhammer 40K, he professed that he 'just loved the idea of high-tech knights in power-armor', calling their creation 'total fan service to me.'[4]
Reception[edit]
Patricia Hernandez of Kotaku called the Brotherhood in Fallout 4 'giant dicks', saying that she refrained from stealing until she met them. Saying that they are 'overzealous assholes' who 'just stormed into the Commonwealth, acting like they own the place', she also states that 'they feel that they are entitled to every significant piece of technology out in the wasteland'.[5] She criticizes their fictional ideology as not even 'making any sense', saying that while it is 'supposed to be about the preservation and protection of technology', 'their leader, Elder Maxson, takes this to mean that the Brotherhood must destroy all synths'. She also criticizes the fact that the player must destroy the Institute if they side with the Brotherhood despite their seemingly similar goals.[5] Citing the 'distasteful things they have you do during their faction quests', she singles out Proctor Teagan, who sends you on a 'revolting quest where you have to force farmers to give crops to the Brotherhood, regardless of whether or not they want to'.[5]
Brendan Lowry of Windows Central called the Brotherhood's quest line in Fallout 4 morally grey, saying that while 'The Minutemen are the 'good guys' [...] and the Institute are unquestionably evil', 'the Brotherhood is the only faction [...] that makes you critically think.' Saying that 'when the Brotherhood arrives in the Commonwealth, they make a promise to defend the people living there', things start to change later, and the Brotherhood 'shows its enemies no mercy' regardless of whether they are hostile. Lowry states that 'there's a strong argument to be made both for and against the Brotherhood's ideology'.[6]
Controversy arose among fans due to a retcon of the Brotherhood in the plot of Fallout 76. Despite established Fallout lore stating that 'first recorded activity from the Brotherhood of Steel was in California in the year 2134,' Fallout 76 establishes a Brotherhood presence 'in West Virginia in the year 2102', something that 'should be downright implausible if not impossible'.[7] Bethesda explained this discrepancy with the use of a 'functioning satellite' that allowed the Brotherhood of Steel to extend their reach to Appalachia.[8]
See also[edit]
References[edit]
^ abMarshall, Cass (2020-05-14). 'Fallout 76 updates will add the Brotherhood of Steel, new seasonal rewards'. Polygon. Retrieved 2020-10-30.
^Arthur Maxson
^Yin-Poole, Wesley (2020-10-24). 'The Brotherhood of Steel marches into Fallout 76 this December'. Eurogamer. Retrieved 2020-10-30.
^Campbell, R. Scott (2013-01-04). 'The Origins of Fallout'. archive.is. p. 7. Retrieved 2020-10-30.
^ abcHernandez, Patricia (2015-12-03). 'Fallout 4's Brotherhood of Steel Are Giant Dicks'. Kotaku. Retrieved 2020-10-30.
^Lowry, Brendan (2018-08-16). 'How Fallout 4's Brotherhood of Steel quest line stood out from the rest'. Windows Central. Retrieved 2020-10-30.
^Kent, Emma (2018-10-11). 'Baffled Fallout 76 fans are scratching their heads over 'highly unlikely' Brotherhood of Steel retcon'. Eurogamer. Retrieved 2020-10-30.
^Wood, Austin (2018-10-18). 'Bethesda explains the perceived Brotherhood of Steel retcon in Fallout 76'. GamesRadar+. Retrieved 2020-10-30.
Fallout 4 Spouse Alive Poster
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